5 Things Zelda U Could Learn From Link's Awakening




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Anonymous Fellow: Well, they DID base the Castle Theme around “Ballad of the Windfish” (dunno if there’s other references specifically to LA as, you know, too broke to play it myself)

Nexidal: repercussion: nope
sidekicks: hero spirits
power-ups: food based
plot twist: guess not
sad ending: destroyed opening (½)
ACCURACY: 50%

Wingman22101 Live: if link got to nail Zelda in the ass that would make a good ending!

Cerez Scypher: I would like to see a return of using multiple items in combination with each other, like how you could fire bomb arrows or run with the boots and jump farther with the Roc's feather.

Lonkster: I LOVED THAT GAME I GOT EVERYTHING IN THAT GAME!!!!!!

The 64-bit Siblings: Link's Awakening is my favorite 2D Zelda, but that freaking song drives me up a wall! I purposefully go out of my way to NOT pick up the pieces of power or the guardian acorns for that one reason.

Moody: Twilgiht Princess had stealing if I'm not mistaken.

XanderVJ: 4:54 I call BS in this moment: you're supposed to control her to get to the other pillar.

That's not her being annoying. That's you not playing properly.

Medli is awesome. Case close. lol

appropinpinquo: "including marin" coughcough git gud coughcough

SilverSkiver: I want my chain chomp item back.

Solid Shepard: so basicly you want hideo kojima to write the story? lol

The Truth: Back when HIPHOP was greatness! SNES was KING of all, and Final Fantasy 6 was on Nintendo consoles. Greatness say I more? Zelda Zelda.

wade 321: This is zelda not mass affect

NiteHood: What the heck is wrong with you? Don't just drop the F-bomb out of nowhere like that! That's stupid and unnecessary!

keife1991: i hope they watch your videos, because this would be perfect, although with the power ups i disagree, the bonus annoying music is needed, just because with great power comes annoying music, see mario brothers star pickup for reference, without that music you just wouldnt feel how you are supposed to.

and about the sad ending, intead of 1 meaningful ending that we have to get every time we play, zelda wii u's map is big enough to allow multiple endings varying from downright stupid (like re-entering the shop after stealing in links awakening ;) ) to fluff endings like you collected all the bugs so now youre the bug king lol, and finally to the coinflip (a perfect ending for the feels and a bad ending to show what could happen if link isnt hero enough)

and we definitely need a partner system to allow for drop in co op.

Nathaniel Hart: come on, man...

Zeltik: Ocarina video will be up tomorrow. Waiting on lines from special guest, but it's almost completely edited! Thanks for your patience guys.

Nothing to see here: Why's the OoT video taking so long? Just asking

ComboSloth: I got to say. I immensely enjoy a YouTuber who really knows what their doing.

Zeltik, you sir, know your stuff: Your videos are well edited, you have a clear and engaging script, pluse your voice and audio recording are actually quite soothing.

I really appreciate the time and effort you put into your channel. I think these traits will being you fame and fortune (if you so desire). I wish you the best in the world of YouTube and hope that, maybe, someday we can enjoy a friendly conversation as fellow Zelda fans.

Sincerely,

Thumbs ComboSloth.

Travis Hardee: I absolutely love that there's someone dedicated to Zelda, to make this many videos on one game is amazing.
Rating:
5 Things Zelda U could learn from Link's Awakening 5 out of 5

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5 Things Zelda U could learn from Link's Awakening